


However the content we built into the game is full of the games and characters that inspired us from names of the awards and equipment to the AI companion who helps you throughout the game (we named her Daisy in a nod to 2001: A Space Odyssey). Jeff: XenoMiner is a first-person adventure game with building-blocks and a procedurally generated world, and it is, of course, inspired by Minecraft. If you had to pick one specific game to describe as your inspiration (for this game or in general), what would it be? Can I put “awesome” in there? I could go into the programmable bot, the floating islands, the survivalist aspect, but for me it is the whole atmosphere that wraps around you. Jeff: An awesome voxel-based sandbox game in space. How would you describe your game in a sentence? What do you feel makes your game special or unique? They are the inspiration that has caused me to return to my youthful aspirations to stop playing sports, stop riding bikes, stop eating and make my dream come true! And now I have kids of my own, and they are as insane about games as I was. I had made feeble attempts at crafting a computer game, including a senior project that should have gotten me laughed out of the Computer Science department, but nothing to be proud of. Even when I was young I knew I wanted to make games, but fast-forward 25 years and I found myself still playing the games instead of making them. Jeff: Growing up, I was the kid that would rather power up my Commodore 64 and climb into my stolen Chameleon in Battletech: The Crescent Hawk’s Inception than play sports, ride bikes, or eat.

The interview was conducted with Jeff Krause, Jesse Nivens and Doug Graham.įirst, tell the readers a bit about yourself: what is your history as a game developer, previous efforts, why you decided to start getting involved in making games? Enjoy, and of course a big thanks to Gristmill Studios for taking the time to answer our questions. The full interview can be found in its entirety below. Gristmill Studios was kind enough to take the time to tell us about their studio’s game and their career as a developer.

As part of our ongoing coverage of the Indie Game Uprising III we asked Gristmill Studios to tell us a bit about themselves and their upcoming game, XenoMiner ( read our PREVIEW of the game HERE).
